ilan sevilla

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Umbrawller

QUick Pitch

Falling is inevitable, death is imminent. 
Fight against your friends in a split screen, 3D Action brawler. 
Hanging onto an umbrella for dear life.
Blast your way around an open hazardous map.

Shoot to move or shoot to kill.

Promo Video

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Showcase Presentation

Play Video

Main Roles

  • Assigned & managed tasks to department heads. (Programming, Design, Art)
  • Create and present Pitch Decks. 
  • Lead weakly team wide meetings. 
  • Created the initial concept for Umbrawller,(Mechanics & Art Style) 
  • Maintained the games trajectory, coherency and aesthetic during production.
  • Managed Art teams tasks and meetings.
  • Reviewed all art assets for quality and continuity with the game’s artistic style.

Sub-Roles

  • Designed game-play mechanics.
  • Adjusted movement and  weapon  variables.

See Umbrawller Design…

  • Rigged three unique charters, and the Umbrella.
  • Created weapon rigging tools to speed up the animation process. 
  • Animated a unique set of motions for each character. 

See Umbrawller Rigs…

See  Umbrawller  Animations…

  • Painted concepts for mechanics. characters. weapons and environments.
  • Helped created weapon orthographic as reference for the 3D modelers.

 See Umbrawller Concept Art…

 

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