ilan sevilla

Online Portfolio

vr SAMURAI (3 week project)

Play Video

Description

Time Frame: 3 weeks

Team Size: 4

Engine: Unity 

Goal: Experiment and create a interesting mechanic in a unfamiliar medium. 

Result: A PVE wave based VR Samurai sword fighting demo. 

Mechanics:

Mesh slicing in real time on AI opponents.

My Role

Game Designer

  • Incorporated VR controllers and interactions
    • Grabbing objects
    • Holster & un holster sword
  • Integrated Assets and non Vr code(ex. Mesh slicing ) into VR scene
  • Created Sin City themed camera shader 

Next Post

Previous Post

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

© 2024 ilan sevilla

Theme by Anders Norén